• Kickstarter Campaign Successful!

     

    Thanks to our wonderfully generous backers, our Kickstarter campaign managed to raise over $100,000. This allows us to develop Popup Dungeon to its full potential, with plenty of enemies, playable heroes, and tile sets. We're also able to include an exciting Dungeon Master system that allows a player to assume the role of The Wizard, controlling the enemies, using game-altering abilities, punishing or rewarding players for their actions, and customizing the variables of the dungeon.

     

    Because we were able to reach our Wii U stretch goal, we will be exploring every avenue to ensure that the delay between our PC/Mac/Linux release and theWii U port will be as short as possible. We're big fans of the Wii U system, and despite the negative coverage it's received throughout the media, we think it has great potential. The screen on the controller is a great fit for our Dungeon Master system.

     

     

    We're very grateful for the opportunity to focus on development without having to take part-time jobs and promise to our fans that we will do everything in our power to make sure that Popup Dungeon lives up to their expectations.

     

    If you missed the Kickstarter campaign but would still like to get involved, you can support us through PayPal.

  • Official Wiki on Curse and Gamepedia

     

     

     

    If you're new to Popup Dungeon, it's a good place to learn more about our game after exploring this site. If you've been following us from the start, we invite you to help us improve and maintain the wiki throughout development so that we can focus on getting the game out to you as quickly as possible! One way you can help is to make sure that the news we post here or on our Kickstarter updates makes it to the wiki!

  • Challenge Portals and Infinite Enemies

     

    One of the biggest concerns we hear from fans of roguelikes is that sometimes too much randomization can create a vague sameness. This is usually caused by the fact that there are countless micro-variations present in a run, but not enough big differences.

    Portals of Fate are optional, high-risk, high-reward, passages that can make or break a run. You never know what lies beyond the portal. It could be a treasure hoard, a vending machine room, an extra-tough boss battle, a whole other dungeon level, or a room of wall-to-wall minotaurs! The treasure and XP gained through Portals of Fate can alter your fortune.

    Another way we keep things fresh and exciting is to provide players with the option to automatically download a set of user generated enemies that appear throughout a run. You never know what lurks in the dark!

  • Announcing Cryaotic as the voice of The Wizard

     

     

     

    No one has ever seen The Wizard. Some say he's an eccentric Willy-Wonka-esque billionaire. Others believe he's a Q-like alien from another dimension. More literal folks think he's an actual Wizard, a straight-up Gandalf that's gone through so many colors that he's been left a little wacky.

     

    So what role will The Wizard play? Above all else, he craves diversion, and he's just as willing to guide you as he is to throw obstacles in your way to make sure your adventure is entertaining. Our goal is to make it feel like there's a Dungeon Master playing with you even when there's not!

  • Day9 fans... prepare to play as the Dayknight!

     

     

     

    We invite fellow Dayknights to give us ideas for abilities and skills for this character. Together we can craft the ultimate Dayknight character!

     

    For now, he wields a laser pistol and a custom riot shield, but his weapons can be modified as well. Get involved on our forums.

MEDIA

SCREENSHOTS

VIDEOS

GUIDES

Welcome to Sgt. Fatback's Boot Camp!

(This is only a small collection of the enemies that will be featured in the final game.)

Roll over the card to learn more about its parts.

FAQ

ANATOMY OF AN ABILITY

HEROES: HOW TO

MEET YOUR FOES

  • Can I monetize Popup Dungeon gameplay footage?

    Absolutely! We encourage streamers and Youtubers to share footage of themselves playing our game. Sharing is a big part of Popup Dungeon, and we completely understand how hard it can be to maintain a quality channel, so we grant media creators the right to monetize any game play footage of our game (Popup Dungeon) that they record.

     

    We develop the game, but you bring it to the public. We're here to support you in any way we can. If you need any help or have any questions, please feel free to contact us.

  • On what platforms will Popup Dungeon be available?

    Popup Dungeon will initially release on PC, Mac, and Linux, but we have plans to port the game to several other platforms.

     

    As we stated in our Kickstarter campaign, our first target for porting is the Wii U. The independent screen on its main controller is a great fit for our Dungeon Master system.

     

    We also would like to bring Popup Dungeon to mobile devices (iOS and Android). We're still looking for options on how players can share user-generated content.

     

  • Who's making this game?

    This game is being developed by Triple.B.Titles, a family-operated studio based in Dallas, Texas. It was founded by brothers, Paul and Enrique Dryere. Courtney Dryere, Enrique's wife, has recently joined the team as a 2D artist.

     

    The music is being composed by Gabriel Lefkowitz.

  • I missed the Kickstarter campaign, can I still back?

    Yes, by popular demand, we've decided to extend our campaign via PayPal. You can still select most of the backer levels and rewards that were available during the run of the Kickstarter.

     

     

    Thanks for your support!

     

  • When will this game be released?!

    Popup Dungeon is currently scheduled for official release in early 2016; however, the beta will be out much sooner than that.

     

    We're working around the clock to finish the project as fast as we can, but our resources are fairly limited.

     

    We hope to have the first playable demo finished by the end of the year or early next year. At this point our "Conquistador" level backers and higher will gain access to the game. A backer-exclusive beta will follow a few months later. We want to avoid hitting open beta/early access until we feel the game is sufficiently ready.

     

  • What are the minimum system requirements?

    There are no official minimum system requirements as of yet because we are still adding and optimizing graphical elements. Once Unity 5 is released and both the AI and graphics are in a more finalize state, we'll be able to give you  a more accurate projection, but as of now, an 8 year old computer runs it at full 1080p, 30fps without problems.

     

    Those of you that have played Ring Runner, our previous game, will know that we're big on graphics options. We fully intend to make Popup Dungeon as customizable and flexible in this regard as we can.

     

  • Will there be PVP?

    The initial release will feature local and online cooperative play. Each of the characters in your party can be controlled by separate players.

     

    However, Player Versus Player or competitive game modes will only come if and when we can achieve sufficient balance. We want to avoid competitive play being dominated by specific party builds and combinations. Until we're satisfied that this won't be the case, we'll refrain from releasing a PVP mode. Still, our goal is to achieve this balance, so there's definitely a chance that PVP combat will be  the subject a future expansion.

     

  • Is this game going to be free to play?

    Currently, we're not planning on creating a free-to-play version of Popup Dungeon. We hope to sell it for one low price and continue to work on plenty of free updates. But of course, most of the post-release content will come from players like you!

     

    It's our hope that user-generated content will provide a practically limitless stream of new characters, weapons, and enemies for you to experience.

     

    Our current price point is set at $15 USD.

     

  • How many characters are there in a party?

    Party size is flexible. You can challenge dungeons as a single lone character or control a party of up to 5 heroes. Control over these characters can be divided amongst several  players either locally or through online coop.

     

    Another player can also assume the roll of the Dungeon Master, bringing a single game's maximum player count up to 6.

     

  • Can I make my own tile set?

    We're still working on this one! Our goal is to make the creation process as simple as possible within Popup Dungeon.

     

    Although we may allow for users to create their own custom tile sets, creating one from scratch will likely require basic modeling skills and knowledge of Unity in addition to 2D artwork. Still, we know there are plenty of very talented folks out there who would be more than happy to put forth the effort to create their own tile set, so we're looking into ways to streamline the process.

     

    This is likely the subject of a future expansion.

     

Frequently Axed Questions

*Chuckle*

GREENLIT BY YOU!

Discover our first game:

An action packed space shooter RPG with an epic 30 hour campaign, tons of customization and lots of multiplayer scenarios to choose from.

Need to get in touch?

 

You can contact us at:

 

TripleBTitles[at]gmail[dot]com

 

...if you're not a robot.

 

(Sentient robots welcome)