Roguelike, Papercraft, Tactical RPG
Local and online coop. Be the Dungeon Master.
Create any weapon, ability, enemy, or hero
Dungeons and Deuces
We're happy to announce the release of our newest game, Dungeons and Deuces: an easy-to-learn tabletop game that is equal parts Poker and Dungeons and Dragons. It's got quick party-game modes as well as traditional, story-driven campaigns. Best of all, its totally FREE!
This is our way of saying thank you to all of our supporters and fans for letting us live our dream of developing games for a living. Thank you all!
Kickstarter Campaign Successful!
Thanks to our wonderfully generous backers, our Kickstarter campaign managed to raise over $100,000. This allows us to develop Popup Dungeon to its full potential, with plenty of enemies, playable heroes, and tile sets. We're also able to include an exciting Dungeon Master system that allows a player to assume the role of The Wizard, controlling the enemies, using game-altering abilities, punishing or rewarding players for their actions, and customizing the variables of the dungeon.
Because we were able to reach our Wii U stretch goal, we will be exploring every avenue to ensure that the delay between our PC/Mac/Linux release and theWii U port will be as short as possible. We're big fans of the Wii U system, and despite the negative coverage it's received throughout the media, we think it has great potential. The screen on the controller is a great fit for our Dungeon Master system.
We're very grateful for the opportunity to focus on development without having to take part-time jobs and promise to our fans that we will do everything in our power to make sure that Popup Dungeon lives up to their expectations.
If you missed the Kickstarter campaign but would still like to get involved, you can support us through PayPal.
Official Wiki on Curse and Gamepedia
We're happy to announce that we've teamed up with Curse.com and Gamepedia to bring you the official Popup Dungeon wiki.
If you're new to Popup Dungeon, it's a good place to learn more about our game after exploring this site. If you've been following us from the start, we invite you to help us improve and maintain the wiki throughout development so that we can focus on getting the game out to you as quickly as possible! One way you can help is to make sure that the news we post here or on our Kickstarter updates makes it to the wiki!
Challenge Portals and Infinite Enemies
One of the biggest concerns we hear from fans of roguelikes is that sometimes too much randomization can create a vague sameness. This is usually caused by the fact that there are countless micro-variations present in a run, but not enough big differences.
Portals of Fate are optional, high-risk, high-reward, passages that can make or break a run. You never know what lies beyond the portal. It could be a treasure hoard, a vending machine room, an extra-tough boss battle, a whole other dungeon level, or a room of wall-to-wall minotaurs! The treasure and XP gained through Portals of Fate can alter your fortune.
Another way we keep things fresh and exciting is to provide players with the option to automatically download a set of user generated enemies that appear throughout a run. You never know what lurks in the dark!
Announcing Cryaotic as the voice of The Wizard
We're proud to introduce the dungeon master himself, the man with the unseen hands, your mysterious host, The Wizard -- voiced by none other than Cryaotic, one of our favorite Youtubers. He's also a playable cameo character as shown below!
No one has ever seen The Wizard. Some say he's an eccentric Willy-Wonka-esque billionaire. Others believe he's a Q-like alien from another dimension. More literal folks think he's an actual Wizard, a straight-up Gandalf that's gone through so many colors that he's been left a little wacky.
So what role will The Wizard play? Above all else, he craves diversion, and he's just as willing to guide you as he is to throw obstacles in your way to make sure your adventure is entertaining. Our goal is to make it feel like there's a Dungeon Master playing with you even when there's not!
Day9 fans... prepare to play as the Dayknight!
We've long since been big fans of Sean Plott, aka Day9, so we're very excited to announce that the DayKnight will be a playable cameo character.
We invite fellow Dayknights to give us ideas for abilities and skills for this character. Together we can craft the ultimate Dayknight character!
For now, he wields a laser pistol and a custom riot shield, but his weapons can be modified as well. Get involved on our forums.
Welcome to Sgt. Fatback's Boot Camp!
(This is only a small collection of the enemies that will be featured in the final game.)
Roll over the card to learn more about its parts.
ANATOMY OF AN ABILITY
This is how much the ability costs to activate in Action Points (AP). You also use AP to move, so strategize carefully!
Come up with a name for your ability. Are you up to the challenge?
Choose a picture from the library or upload your own artwork and photographs. The image is automatically cropped to the frame for you.
Here you can see all of the positive and negative effects that the card contains. Every card has 5 slots, which can be filled with conditions or effects.
The grid behind the text represents an ability's area of effect. The dark squares are affected; the light squares are not.
This number represents the maximum range for an ability. If you see a small lock next to this number, it means that the ability only works at exactly that range.
This number represents how many experience points (XP) you've put into an ability. The more XP you put into an ability, the more powerful it will become. Not only is this the way your character can "specialize," it's also the primary way you level up.
LEARN HOW TO MAKE YOUR OWN ABILITIES!
Slinging more curses than a boat-full of surly sailors, a Witch is not an opponent you'll want to let fester.
Quotable quote: "I swear by all that is pagan, if Angelina Jolie plays me in the Popup Dungeon movie, I will send a vicious army of winged kittens after her!"
A single bat is a trifle; a few are a nuisance; but a swarm like this is a plague.
This rodent based whirlwind can be hard to disperse once they get into a feeding frenzy.
Both fast and furious, the Death Bunny hops into action with nasty, big, pointy, teeth.
Likes: The Dutch
Dislikes: The Night of the Lepus
These cyborg thugs like to collect metal from fallen opponents to craft new, and often strictly cosmetic body "enhancements."
When it comes to construction materials, it's not the durability or lightness they value most, but rather the metal's history.
With a rawr! as big as his bite, this Cretaceous predator can go through heroes like a wood chipper through a stack of logs.
He's not very good at push-ups though.
This shamanic toad can call upon the power of the rain forest and all of the acai berries therein to curse his opponents or bolster his allies.
Interesting Fact: Frogs, magical or otherwise, like tiny hats
This phantasmic fellow enjoys sneaking up behind his opponents and giving them a good fright.
Pet Peeves: Hates people who "ain't afraid of no ghosts."
Sunlight makes him sparkle; garlic gives him bad breath; crosses are an ironic fashion statement...
Bring an axe.
Don't be fooled by his short stature; this hyena-like spearman is no laughing matter.
Without a sophisticated grasp on the concept of death, Gnolls make fearless front-line fighters.
Your standard operating goblin will spend most of its life underground, drooling, and dreaming of a chance to dent an adventurer's helmet whilst they are still wearing it.
The rest of their time is spent artisanally aging their loin cloths.
Having inherited the top half of his Centaur father, this young go-hard from the Classical Era enjoys spearing his opponents and proudly filling out surveys that ask for his ethnicity.
Able to conjure and command armies of skeletal warriors, a Lich Lord is certainly baws level!
The green flames that surround him and his creations are incendiary pestilence.
A distant cousin of the dungeness crab, the Dungeon Lobster has a mastery over the element of water. He is also bearded and will give you such a pinch!
This lumbering oaf may not be much for speed, but he'll split most adventurers in half like a pair of poorly made chopsticks.
Dislikes: Narrow doors
The Venus Mantrap is renown for luring in lonely adventurers with her luscious... leafy hair, ensnaring them with her roots, consuming them with her mouths.
Folks who've dated her say she can be a bit clingy.
Not everything you meet in a dark dungeon will be a snarling beast or rabid creature, but pretty much everything will try to kill you.
This cold-blooded thief will oft steal a man's heart before she cuts it out.
Once a proud warrior, this bony fellow rattles around in the darkness looking to make friends, which involves reducing his opponents to their skeletal frames. He may have no stomach, but he's not gutless! Skelly Bellies know no fear.
Quotable quotes: "I'll tear out your gizzard."
Secretly a dog in wolf's clothing, this pup was once a faithful companion to an adventurer that traveled one floor too deep, but now his only master is death.
Don't ask him how he came by his wolf skin. He's sensitive about that.
This grim fellow enjoys heavy metal music that goes way heavy on the church bells and high-stakes games of chess... when he's not pro-actively ushering adventurers into the afterlife.
Quotable quotes: "More church bell"
This is what happens when good magical girls go bad.
Unburdened by the fear of being portrayed by Angelina Jolie, the Witchlet is faster and more agile than a fully mature witch. Her lack of patience leads her to prefer more immediately painful forms of black magic.
Driven by an unsatisfiable hunger for skull stuffing, a Zombeh will pursue its prey with a complete and utter disregard for its own wellbeing -- after all, being well is out of the question for him.
Brains = good
Fire = Bad
Can I monetize Popup Dungeon gameplay footage?
Absolutely! We encourage streamers and Youtubers to share footage of themselves playing our game. Sharing is a big part of Popup Dungeon, and we completely understand how hard it can be to maintain a quality channel, so we grant media creators the right to monetize any game play footage of our game (Popup Dungeon) that they record.
We develop the game, but you bring it to the public. We're here to support you in any way we can. If you need any help or have any questions, please feel free to contact us.
On what platforms will Popup Dungeon be available?
Popup Dungeon will initially release on PC, Mac, and Linux, but we have plans to port the game to several other platforms.
As we stated in our Kickstarter campaign, our first target for porting is the Wii U. The independent screen on its main controller is a great fit for our Dungeon Master system.
We also would like to bring Popup Dungeon to mobile devices (iOS and Android). We're still looking for options on how players can share user-generated content.
Who's making this game?
This game is being developed by Triple.B.Titles, a family-operated studio based in Dallas, Texas. It was founded by brothers, Paul and Enrique Dryere. Courtney Dryere, Enrique's wife, has recently joined the team as a 2D artist.
The music is being composed by Gabriel Lefkowitz.
I missed the Kickstarter campaign, can I still back?
Yes, by popular demand, we've decided to extend our campaign via PayPal. You can still select most of the backer levels and rewards that were available during the run of the Kickstarter.
Visit our PREPURCHASE page to choose your desired backer level.
Thanks for your support!
When will this game be released?!
Popup Dungeon is currently scheduled for official release in early 2016; however, the beta will be out much sooner than that.
We're working around the clock to finish the project as fast as we can, but our resources are fairly limited.
We hope to have the first playable demo finished by the end of the year or early next year. At this point our "Conquistador" level backers and higher will gain access to the game. A backer-exclusive beta will follow a few months later. We want to avoid hitting open beta/early access until we feel the game is sufficiently ready.
What are the minimum system requirements?
There are no official minimum system requirements as of yet because we are still adding and optimizing graphical elements. Once Unity 5 is released and both the AI and graphics are in a more finalize state, we'll be able to give you a more accurate projection, but as of now, an 8 year old computer runs it at full 1080p, 30fps without problems.
Those of you that have played Ring Runner, our previous game, will know that we're big on graphics options. We fully intend to make Popup Dungeon as customizable and flexible in this regard as we can.
Will there be PVP?
The initial release will feature local and online cooperative play. Each of the characters in your party can be controlled by separate players.
However, Player Versus Player or competitive game modes will only come if and when we can achieve sufficient balance. We want to avoid competitive play being dominated by specific party builds and combinations. Until we're satisfied that this won't be the case, we'll refrain from releasing a PVP mode. Still, our goal is to achieve this balance, so there's definitely a chance that PVP combat will be the subject a future expansion.
Is this game going to be free to play?
Currently, we're not planning on creating a free-to-play version of Popup Dungeon. We hope to sell it for one low price and continue to work on plenty of free updates. But of course, most of the post-release content will come from players like you!
It's our hope that user-generated content will provide a practically limitless stream of new characters, weapons, and enemies for you to experience.
Our current price point is set at $15 USD.
How many characters are there in a party?
Party size is flexible. You can challenge dungeons as a single lone character or control a party of up to 5 heroes. Control over these characters can be divided amongst several players either locally or through online coop.
Another player can also assume the roll of the Dungeon Master, bringing a single game's maximum player count up to 6.
Can I make my own tile set?
We're still working on this one! Our goal is to make the creation process as simple as possible within Popup Dungeon.
Although we may allow for users to create their own custom tile sets, creating one from scratch will likely require basic modeling skills and knowledge of Unity in addition to 2D artwork. Still, we know there are plenty of very talented folks out there who would be more than happy to put forth the effort to create their own tile set, so we're looking into ways to streamline the process.
This is likely the subject of a future expansion.
Frequently Axed Questions
Need to get in touch?
You can contact us at:
...if you're not a robot.
(Sentient robots welcome)
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